18 July 2001
Ph33r the pixies.

Well we got kinda a new layout thing going on here, although the server is being a pain in the ass "uncooperative" and keeps reverting to the old sidebar and index html's so bear with it. I personally never liked all those frames on the old site, I think this way looks a lot neater.

So have you recently downloaded the new Starter Pack and thought "Well I'd really like to give that a go multi-player", well help is at hand Fes2001 has started the
SWTA Clan site over at GBL.

Anyway stay tuned for the details of the next pack…also have your views about fighter's weaponry on the bulletin board.


Element 115 out...
15 July 2001

Final Starter Pack Released

It is finally ready. Not much more to be said, start downloading it now!

This pack replaces all of the previous files. Make sure that you delete the downloadable units if you have them (IMPCAV.swx, REBHOVER.swx) as they are now included in the pack.

New features in the pack:
· New lab models for both sides.
· New Imperial Flame trooper unit.
· TIE Crawler now amphibious.
· New TIE Crawler model.
· Jiggled many unit stats.
· Updated exe.

HANSOLO

2 July 2001

Sorry no milk today.

Sorry peeps no pack today. We thought at the last minute to update the AI for the pack, unfortunately I didn't give myself enough time to do it. We also have a small problem with a phantom corpse. For some reason unknown to us one of the new models is not leaving a corpse. Corpses aren't the hardest thing to make and get into game so we are particularly baffled by this.

However your patience will be rewarded with these extra items to the previous list:

· New Rebel RepulsorLift factory
· New complete working AI

Hopefully the pack will be out within the next couple of days, but it depends how long it takes to sort out the phantom corpse. Here's a couple more pics to keep you going.


Imperial Barracks and Rebel RepulsorLift Factory

Element 115 out...

27 June 2001

Final Starter pack coming soon.

Although "coming soon" is some what of our catch phrase we're gonna make a date so you know quite how soon. So you will be able to download Final version on this coming Monday 2nd of July.
Bearing in mind there are relatively few changes so don't get too excited…here's a low-down though:

· New Imperial Barracks model
· New Imperial Flame trooper unit
· Refined Imperial Vehicle Plant model
· Few new sounds
· Tie Crawler is now amphibious (Give the Imperial some chance on maps with water)
· Jiggled many unit stats
· Updated exe

A couple of other things were suggest, but declined I'll quickly explain why. The Rocket troopers where going to be given a ground based missile as well that would be fired by using the "special" button. This would have been good because this unit would have given extra punch for a little micro management. Also would have given the AI an extra kick as it could fire automatically, unlike a human player. Sadly though it appears the TA engine doesn't like units having AA only and regular weapons as far as we could tell.
It was also suggested to swap the mineral makers for the ewebs on the build menu. Some people were accidentally click the mineral makers when they wanted extractors, because they look quite similar. However we like keeping all the resource stuff together on one page so… :P

As for the next pack here's a little peak at the Imperial Shipyard that Han has recently finished…I think it's particularly cool.

Element 115 out...

3 June 2001

SWTA Tourney.

Fed up of playing the with just playing the AI? Well
TAAL is organising a whole host of TA tournaments and SWTA was nominated as the communities choice. It's free to enter, and if you are the winner you will get free registration and access to GSA, as well as exclusive first acces to something the team here is working on here.
So sign up for the tourney
now.

Element 115 out...

15 May 2001

We're still here

Well we took a small vacation from things there, but we're firing on all cylinders again now, well all one of them...hey no one could accuse us of being fast workers ;o).
Anyways, the last version of the starter pack should be released soon, and to be fair not a lot really needed changing or fixing. However we are probably going to change the stats/abilities of a few units to make the balancing of the second pack easier.
Talking about the second pack (which we need a decent name for, answers on a postcard), work has indeed been started and completed to a certain extent. We are just trying to get the balancing right. Basically it's a bitch trying to make each unit different with the fact that most Star Wars units firing lasers. Hey we're working on it.
Incidentally If you have any last requests for the starter pack or ideas for balancing the units in the next pack, visit the
Bulletin Board.

Well I suppose I better tell you what units will actually be in the next pack. This list isn't confirmed. Units may be added or swapped with other ones, but these are most likely.

Rebel Imperial
Aircraft Plant

Skyhopper
Z-95
A-Wing
Y-Wing
AA Battery

Aircraft Plant

Tie-Fighter
Tie-Bomber
Tie-interceptor
AA Tower

Also have you ever wanted to play SWTA multi player? Well currently TAAL, will be holding a TA tournament soon (with prizes) and if SWTA receives enough votes in the 3rd party category a SWTA tournament will be set up as well. So head over there now for more details.

That's just about it...screen shots of the new pack coming soon.

Element 115 out...

6 April 2001

And out of nowhere:

Two new units and SWTA for the Mac.

Firstly I'd like thank Iceman for putting the Mac version together; now there's one more good reason to own a Mac. Aside from it's pretty colour that is ;o). You can visit Iceman's website
here for the MacPack, I'll be putting it in our downloads section in a few days.

Now something for everyone…The Rebel T1B and the Imperial Compact Assault Vehicle. The T1B is another hovercraft unit, this time equipped with laser, an AA missile launcher and a shield. The CAV is single man tank armed with an Anti-Infantry laser. Anyway here to tell you a little more about the two units it KeZx, who has been playing with the units for the past week as the winner of the first SWTA demo recording competition.

CAV:
I must admit that at first I did not see the point of this unit, it is almost as expensive as the TIE Crawler, has less armour and a weaker weapon. But I failed to take into account reload rate and speed, this unit is what the Flash Tank is to the Arm. Great for taking on small groups of troops with its fast firing Anti-Infantry cannon and doing exactly what Flashes are good at, raiding, this is the tool of choice for quickly destroying expanding Conn droids and mines.

T1B:
The brother of the T1A, armed with a laser and a heavy missle launcher (which will really come into its own when the starfighters are released) this unit is a great support unit for the T1A with its AA and Anti-Infantry capabilities, I think the laser should be a bit longer ranged to really come into a Anti-Infantry role but was proably given a shorter ranged laser for balancing. Something interesting to note is that you can shoot its missle at ground targets with a forced attack something you can't do with the missle infantry, this is proably due to the T1B's multiple weapons, there will be some force attacking going on with this unit methinks. Overall a valuable addition to the Rebel team.
The famous Egg mystery is revealed! Each time the T1B is hit a white cloud, like a mushroom or Egg rises from the unit, this is the shield in action. All in all an excellent addition to the Rebel side.

Click to download

Element 115 out...